A Scoundrel in the Deep is a collaborative storytelling game for two adults, a matchbox and an ashtray.
It’s a tiny game for two players and it was writteng by my dear friend Renato Ramonda and developed by me.
Imagine an archetypal rogue, an adventurer from the pulp era sword and sorcery stories: he stole the fabled Ruby and must find a way out… except the Tomb is pitch dark and they only have a few matches left… and the Deep does not want them to come out alive with their loot! And you actually play with matches, lighting them on fire and passing them back and forth with your play mate, the Deep.
For more informations go to the game website!